Selamat pagi! I hope you’ve been kicking ass this week.
So I kind of made my own tradition thing when I moved into my current place: to complete one of my unplayed JRPGs during winter. The impetus was to specifically designate some of my time each year to a JRPG because they’re usually timesinks. It’s the problem of having more games than time. Why winter though? Well, that’s the season it was when I moved in, and that’s usually when I have the most free time.
The Previous Winter JRPGs
Winter is kind of already over, but I started the game before winter ended and I beat it like two weeks ago. It’s just that I’m only getting to writing this review now. Final Fantasy XV could have been the Winter JRPG, but I beat that before winter started.
I bring that up because I ended up choosing I Am Setsuna because of Final Fantasy XV. FFXV really disappointed me. Most of my issues were with the story, but coming out of that style of game, I wanted to go in the complete opposite direction — a JRPG that was closer to the classics. That’s where I Am Setsuna comes in; a game that takes after Chrono Trigger. The premise of I Am Setsuna is also part of what drew me in: a sacrificial girl must go on a journey to save her land.
Now this isn’t the first “girl sacrifice has to save the world” story, but I feel like there’s a lot of emotional potential there. Unfortunately, I think I Am Setsuna misses the mark; there’s some good stuff in there though! Let’s get into it!
Image courtesy of Square Enix
Ahoy there! Today’s a new day! Stop thinking about something you want to do and just do it! Whatever you end up doing, I hope you have a fantastic time.
It’s been almost six years since Skyward Sword was released, which has been more than enough time for me to get over my dislike for that game. I remember enjoying Twilight Princess (almost 11 years ago now), but it’s been so long I can’t talk specifics. I should have enjoyed Skyward Sword just as well, especially with its novel idea of being an origin story, but by that point I was fed up with the traditional Zelda game structure which Skyward Sword embraced to a fault. It was mired with a heavy reliance on repetition, back-tracking, and poor level design that completely soured my experience.
Image courtesy of Nintendo
Breath of the Wild (BotW) completely eschews that tradition by utilizing an open-world without any player hand-holding. It’s a bit surprising to see coming from Nintendo: that they would be willing to drastically change one of their core franchises and do it in such a antithetical way to the current open-world game structure.
And it seems like it’s worked out pretty well for them. BotW has gotten incredibly high-scoring reviews across the board, with many people placing BotW among the ranks of the best games they’ve ever played. Such consistently high praise made me quite skeptical, but from what I could parse for how I might enjoy the game (not to mention I was buying a Switch anyway), I knew I had to play the game regardless.
Welcome! How have you been? I hope you’ve been great.
Today is the anniversary of Levy’s passing. I wanted to have some kind of written memorial for her. So here I am.
It’s hard to believe it’s already been a whole year. A part of me wants to reject that feeling of the passage of time. The further away I get from my time with Levy, the weaker those memories become. It’s like holding water in my hands and watching it slowly drain between my fingers, powerless to retain it.
Guten tag, my lovely friend! I hope you’re enjoying your Friday. So I just got back from seeing Get Out and I just had to dive right into writing a review of it.
When I was searching for some official images from Get Out, I first went by the official website for Get Out. I couldn’t find any pictures, but they did have a quote from the director of Get Out, Jordan Peele, that I think is a great place to begin this review from.
“Art is the one tool we have against the true horrors of the world. I hope that Get Out is an inclusive experience that inspires people to just talk.” – Jordan Peele
Image courtesy of Universal Pictures
It’s been too long, my friend. The time flies faster than expected. We’re fixing that right now! Let’s do this!
This list here is slightly different from the list I had on the podcast. As someone that has trouble speaking and likes to really think about the words I’m using, hopefully this written list provides you with something a little extra.
Hey, hi, hello! You’ve arrived! Strap in because I’ve got a Watch_Dogs 2 review right here waiting for you!
Image courtesy of Ubisoft
Hey, buddy! Welcome back! I hope you had a fantastic week! Although today probably wasn’t any fun. Maybe I can take your mind off the horror. I have to give you a warning though; some real bad stuff happened in 2016. It wasn’t all bad though. There’s gonna be sunshine at the end of this.
Overall, I’m not a fan of 2016. I know calling 2016 the worst year has become a meme now, and my memories of the relative quality of previous years is pretty poor, but even still, I think 2016 was terrible in its own special way.
So let’s get into it.
You’re here! I’m so glad to see you!
First off, I would like to welcome you to the Corey Zone. This is ostensibly your initial visit, so I would suggest heading over to the About page to learn a little bit about what the Corey Zone entails.
I’d like to set things up by letting you know what you can expect from the Corey Zone for the immediate future:
There’s more than that, but those are only the things I’m going to tell you about for now. You’ll have to trust me.
I’ll see you in the next post. Don’t ever forget that you’re wonderful.